While it starts out deceptively easy, Colony is a game for the more ruthless, logistically-minded and - above all - quick-thinking breed of browser general. That reference to Starcraft in the dev blurb is telling.

You share a base with the AI or another player on the left, and must send an army to wipe out the base on the right. Bases are comprised of a hub and eight building templates (four per commander). Assemble barracks, factories and the like on the templates to produce units.

Once recruited or manufactured, units will trot towards the other base one by one unless you toggle the rally flag with "X". Besides attack and retreat orders, you have no control over their actions, and the brainwork thus lies not in micro-managing firefights but absolutely nailing the army make-up.

Tanks are tough and make short work of infantry, but are vulnerable to air assault. Aerial units don't like marines, and marines don't like snipers. You'll figure it out. Certain "super units" require several factory upgrades before they'll deign to join your ranks.

All of which depends, of course, on plentiful supplies of cash and manpower. You can accelerate the rate at which these accumulate (respectively) by constructing banks and setting the barrack's "recruit" command to auto-build with shift key.

A third resource, influence, is a measure of how many units you have in play and how much ground they control. High influence gives you access to certain super abilities, like deploying 10 medics at once.

If you can't get enough 1066, Warfare 1944 or Plants vs Zombies, this should suit.

Play Colony